Thursday, 29 May 2014

Ping Pong The Animation Episode 8

The use of imagery to create analogies for characterization is something Ping Pong have excelled at.

 A close up of Kazama contemplating about Yurie's advice to play Ping Pong for himself.

 The camera then pans to "The Thinker" statue. An imagery of Kazama deep in thought.

 An extreme close up of a plane reflection on Kong's sunglasses. The plane has been the symbol for Kong's self exile and desire to come home. The imagery and the character it represents being in the same shot really drives this point home.

 The camera then pulls back to reveal his coach/friend who asks if he's homesick.

 Kong answers "You could say that" but the imagery of China on his coach's back and the plane in the background is a better reflection of how Kong feels.


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The next images show the use of closeups of Ping Pong balls to represent the characters and establish a tone. 

 A closeup of a spinning ball to open up the scene.

 It then cuts to a medium shot of Smile.

 A closeup again, this time following Smile's line of sight. This is a simple scene but it shows how meticulous Smile is with Ping Pong balls to a robotic degree.

 With Kong, closeups of Ping Pong balls were used to express intimidation.


 A couple of more closeups with an intense looking Kong in the background really establish the tone of the match.

 A nice use of the push/pull effect from the low angle. It gives the feeling of discouragement which the outmatched opponent was feeling.
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Another set of plane imagery but this time with different symbolism.

The juxtaposition of the plane and Kong's teammates. This illustrates that the plane now represents what he has gained in Japan, which are supportive teammates and friends.

 This closeup shows Kong's intensity despite knowing he's going to lose. This is a contrast from his look of desperation in his matches against Kazama and Smile. To him Ping Pong is now more than just winning and losing.


Ghost in the Shell Live Action Video. (NSFW)




Check this out. Looks pretty cool. 

Tuesday, 27 May 2014

Knights of Sidonia Episode 7

The next few images illustrate the different ways the show gives a sense of scale.


 A long shot of the Gardes formation being dwarfed by the Gauna.

 A medium closeup of Nagate with the reflection of the Guana on his helmet.

 A point of view shot from Nagate's cockpit.


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The show portrays the Gardes' movement both in large scale and up close. This gives the audience the impression of the vastness of the battle and also an engaging view of the action



    
 Extreme long shot establishes the scale.

A full shot of a Garde as it flies into the camera.

The Garde flies close enough for a close up to give an engaging view.
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This series of images is the beautifully shot Hoshijiro death scene. This scene uses a variety of shots to an effective dramatic degree.

 A long shot of  Hoshijiro saving Nagate. 

 Extreme closeup of Nagate's eye shows he's barely conscious.


  Following Nagate's eye-line is the point of view shot of the attack on Hoshijiro.


Knights of Sidonia Hoshijiro
 A long shot puts into view both the damage and Hoshijiro physical state. Hoshijiro helplessly floating out of Garde makes for a tragic image. 

 A closeup shot of Hoshijiro with the reflection of the fatal attack really drives the emotional moment.


 Extreme closeup of a debris used for a slow reveal.

 A deep focus shot of Hoshijiro's death. The view of Gauna arms, debris and the vastness of space give a tragic sense of scale



Monday, 26 May 2014

Haikyuu!! Episode 8



 Long shot with a shallow focus. This establishes the volleyball setting. The haziness and the out of focus background give a memory lane effect. 

 Close up shot of the net with a shallow focus. The net coming into focus strongly suggests that the character (Nishinoya) is reminiscing about volleyball.

 Off center medium shot. Volleyball background remains prominent.

 Medium shot of the back of another character (Asahi). This shot specify what Nishinoya misses about volleyball and that is playing with the person in the shot.

 Full shot of both characters. This establishes the two characters. Asahi having his back turned drives the emotional point that he has left volleyball.


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A mix of medium shots and volleyball imagery express the feeling of playing volleyball is still fresh within Asahi. The head only partially exposed has a melancholic effect by leaving it to the audience's imagination on how Asahi feels.





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These series of photos is Asahi's reaction to Hinata and Kageyama practicing.

 Close up shot of his hand as Asahi remembers the feel of hitting a ball.

 Medium shot with Asahi coming into focus. The low angle from the hand and the focus on him really express how he misses the game.


Haikyuu
Full shot of Asahi's silhouette for further emotional effect.

Sunday, 25 May 2014

One Week Friends Episode 8



Off center medium long shot showing Hase and Shogo talking as Hase looks at Kaori.

Shallow focused medium shot. Directs the viewers' attention to Kaori as the converstion about her becomes more serious.

Shallow focused close up shot. Further emphasizes Kaori as Shogo suggest that maybe Hase should push beyond being just friends with her.



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The next series of pictures make good use of scenery to establish a romantic mood with a variety of shots.

Extreme long shot showing Hase and Kaori's long walk together.

A switch to long shot expresses more intimacy.



Full shot.

The above three are a mix of close up and medium close up shots showing the growing intimacy between the two.

As Hase pulls away the view then pulls back to a long shot.


Kaori Hase

Ping Pong Episode 1

The scene begins with an extreme close-up. The camera reverse tracks to introduce the main character and then the rest of the foreground characters. Camera pulls all the way to a slightly deep focus shot. This gives the effect of the main character's aloofness which is further accentuated with a high angle shot.



Starts with a high angle shot to establish the setting. Cuts to a long shot and reverse tracks to show other players.

Micheal Bay Wants to Direct Evangelion?



To be honest, I am not too keen on this prospect despite his commercial success with Transformers franchise (it made billions for the movie studio) because I don't think he is the right guy to handle something like Evangelion. It is not a direct to toy mecha show and it is very stylistic discourse of self existenalist by Hideaki Anno. He is very commercial, action orientated with big love for explosives plus unmistakable love for US militaria. I just can't see how the live action Evangelion can do justice with his handling. Big time.

If he wants to do an adaptation then Macross maybe more suitable since it is a very commercial friendly mecha saga. Not Evangelion, it is a very personal work.

I really don't like the shakey cam action sequences where I don't know what the heck is going on. I hate it with my passion. I already can see it when this news came up few days ago.

So yeah, that's my take on this rumour now.

Source.